Front Bar: Daedric Prey, Volatile Familiar, Twilight Matriarch, Elemental Weapons, Bound Aegis, Thunderous Rage
Back Bar: Blockade of Storms, Liquid Lightning, Twilight Matriarch, EleDrain/Empowered Ward/CritSurge, Volatile Familiar, Greater Storm Atronach
Prey - Familiar - Swap - Blockade - Liquid - Swap - EleWeap - EleWeap - Prey - EleWeap - EleWeap - Familiar - Swap - Blockade - Liquid - Swap - Prey - EleWeap x5 -- Repeat all from beginning.
5 Spinner, 5 Necropotence, 2 Monster (situational, Zaan in video) Big pieces infused, small pieces divines.
Monster set - 1 heavy infused head, 1 medium divines shoulders - Zaan for raw single target damage, Grothdarr for heavy AoE, Maw of the Infernal or Ilambris for range.
Jewellery - 1x Magicka Recovery glyph, 2x Spell Damage glyphs. All Arcane for now, but worth experimenting with Bloodthirsty.
Front Bar staff - Spinner's Lightning Staff, infused, shock damage glyph
Back Bar staff - The Maelstrom's Lightning Staff, infused, spell damage glyph
Blue: Elfborn 28, Elemental Expert 49, Spell Erosion 47, Staff Expert 11, Master at Arms 40, Thaumaturge 75
Red: I prefer 81 in Bastion, but the rest are flexible depending on the situation. When attributing points, keep in mind that most sources of damage at endgame are spell damage.
Green: 76 Arcanist, 56 Tenacity, the rest is up to your playstyle and the situation.
Drink: Witchmother's Potent Brew
Mundus: The Mage
Potions: Magicka/Major Sorcery/Major Prophecy
Vampire not necessary