In our latest Elder Scrolls: Skyrim video, we discuss the Destruction perk tree and how to best allocate your perks.
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I never really understood the hate put on Fortify damage for destruction spells POTIONS.
Litterally the way to play it at high levels, am I wrong ? Why bother enchanting if you don't mix as a destruction mage ? It's a package, every destruction focus character should seek this simple way of maxing the kicking.
You know, Destruction is a perfect valid school of magic.
Don't let the people tell you otherwise.
If all the static improvements apply i can get 1476 damage including a 25 percent initial fire weakness, larger initial fire weakness leads to even more damage without even considering alchemy. And the best way to increase destruction damage further means this sequence. Weakness to poisons, weakness to magic, weakness to whatever element you're using , then potion of destruction
Yeah, lol. And it's funny how none of these magic videos mention the shalidors insight scrolls or even ring of the erudite. The scrolls make spells 50 percent better and cost 50 percent less. For destruction it's basically 2 extra damage perks .
There's actually quite a few things you can do to increase destruction damage aside from the perks in destruction and the masks. You can farm destruction insight scrolls which add 50 percent damage and decrease cost by 50 percent from the librarian at the college. You can take aspect of terror and necromage to increase fire and damage against undead . You can use enchanting and alchemy to make baller versions of the following things weakness to poison, weakness to magic, weakness to whatever element you're going to use, and finally a destruction potion, then just take them in order
another problem is if you are playing on super high difficulties.
started playing on legendary ever since the beggining of the game - as a challenge for myself - and i have to say that, with a short resource like magika, and a pretty shitty intial damage, destruction school sux.
so, in the end, it really does not matter if you have those insane enchant buffs, because you are not able to deal any sort of damage (out of some staggering here and there) you are gone for (ps i am considerating how hard it actualy is to play mage on legendary early; if it already is though early on, try to imagine it latter).
I agree. Why did they nerf magic in this game? Did they think it was too dorky or something? I mean it would make sense if they nerfed magic maybe for the Nords and the red guards, supposedly those races are less in tune to it. But, the elves would still be able to use it, I would imagine. I mean, it could be possible that Skyrim, since it is ignored nation, has a bit of a damper on the Magic in that zone or something. But, honestly, that just doesn't really makes sense. I'm not buying it. I think they dropped the ball Maybe.?
I like to use alchemy to boost destruction damage. Even with destruction spells costing nothing they still don't have enough damage late game and high difficulty, alchemy helps if you really want to do a late game master difficulty mage.
Alchemy is the secret to destruction magic. With a potion of destruction, weakness to poison, and an elemental weakness poison, I can 2 shot a legendary dragon on legendary difficulty. Most people don't know this because their to lazy to invest in alchemy.
with your level, or with the level of destruction's rank?
tbh, i've got something like that on ps4, the novice perk got tweaked to give 1-100% more damage depending on what level destruction was at. also got one that makes the element damage perks go up to 100% at 4 perk points, and they stack for 400% damage which makes destruction spells a better option.
There is fortify destruction potions you can make make easy the items needed are very common too. High alc can make em like around 150% more damage 0% cost there jus as good as any other skill really. Des rest with des potions you can easily even kill on legendary jus stagger lock everything.
@James Roges eh, i try to make shit more useful or fun, but agree, too much isn't good. 400%, and mind, you still needed to get like max destruction and spend at least 4 skillpoints for each element you wanted to use at that, didn't make it 'easy' but made destruction a lot more balanced with the shit blacksmithing and weapons could get. the strategy wasn't just "dualcast 500 fucking fireballs per dungeon to stunlock everything because they do piss poor damage" or "cast 475 fireballs and use a potion every 30 seconds per dungeon to be able to fucking move along"
my only other option, to actually feel 'strong' as a mage is just to never level up. maybe powerlevel destruction, enough enchanting to be able to get a decent amount of dest cost down, and then never level up again, so the spell damage you can do is actually decent, instead of solely relying on infinite mana to kill shit with dozens of spells after some point.
@James Roges eh, i've got mods that can increase the damage to 400% base. THAT makes it worth it. without res glitch, you just can't really get it high enough for it to matter, besides the already "you can cast them infinitely" factor. and even if you had 400% potions, that's still popping a potion for every fight to not take like a few minutes.
yeah, but its not like damage even matters if the idea is to 'stagger lock' the foe. and really, the 150% boost isn't that good still, the one spell it works great with is the lightning master one, as it doesn't suck, the others, just cast a few more spells, eh.
plus another issue is the OP even without glitches weapon based stuff, sometimes will add dest damage specifically because it gets these boosts, too, so that 150% would make those even better.
I would highly recommend downloading a mod that increases either the damage of Destruction spells direclty, or lets you enchant damage, otherwise you'll have an incredibly hard time killing enemies in the lategame on anything higher than Adept. I can recommend the mod "Improved Destruction Magic by Penumbral". You could consider buffing Destruction as cheating, but I think this mod makes it simply viable for endgame, which is a good thing for me.
I’m glad I saw this video on time bc I just created a character. I decided to make a Breton warrior that uses 2 handed weapons preferably the war hammer. I’ve included heavy armor and conjuration so that dremora lord can assist me along with my follower Lydia that has all the health/magic resist enchanting. She uses a shield with block 40% and magic resist and a mace with absorb health and paralyze. Meanwhile I have enchants with 2h dmg and stam on most my gear some with conjuration spell red. Lvl 35 playing on legendary and both dremora lord and Lydia can take a group of 5. So the reason I liked this video is bc I’ve been locking destruction while they Fuk shit up. I haven’t put points in destruction bc I was wondering if destruction at later levels is meaningless. Seeing this tho I’m going to stop lvling destroy and just help them Fuk shit up faster
As a mage you must play it for sure
Fortify fire destruction
A staff instead of making 60 damage makes 90
As well as your spells, doubled if double casted
As a mage this is demanded
Are you gonna use a sword?
Ilusion conjuration and destruction, specially destruction and conjuration are the demanded magic schools. To can survive in a savage world. As a mage
if you want destruction to be viable in the late game I highly suggest you invest in alchemy as a fortify destruction potion increases the damage of spells by a lot. yes it means lugging around a bunch potions with a character without much stamina but its totally worth it
Sad but true. Magic in Skyrim is underpowered, and interface for spells is super awkward because it was dumbed down for consoles. (it's good enough for melee and archery since you're just using 1 or 2 weapons - as wizard you'd like to cast a lot more)
I've reset alteration about 20 times on my current character. I have clothes that make it so alteration costs no magicka to cast. Then I go to the blue palace and use the detect life spell to level up super fast. I also use a rubber band on my controller so I don't even have to be in the room.
My battlemage actually uses shock damage on up to expert because of the wall of storm spell and the disintegrate perk while amplifying my shock spells with a potion that I make that fortifies any destruction spells for further damage.
I like the full mage route. Every other kind of play is brain numbingly easy once you get to a certain smithing level. Who even cares about DPS? This is a single player game, not an MMO. The point is to have fun with a character you enjoy. Frankly, I think that if your dps keeps you from trying a new playstyle then you're missing the point of the game.
On legendary, it suffers even more due to the massive amount of hp enemies have, and unlike weapons its much harder to increase its damage. You can use alchemy to temporarily buff your damage, and poisons to weaken resistances, but that's complicated and costly.
First, health doesn't increase with difficulty, it's just a modifier on damage dealt and received . Second by stacking all static improvements including the typical 25 percent fire weakness firestorm does 1476 damage without even using alchemy. That's enough to 3 shot karstaag
destruction magic sucks ass got infinite magic with 4 pieces of 25% less cost and still is soo hard to kill anything and the level increases so freaking slow summoning is better but atronach ia is kinda dumb so the best magic is the illusion one cuz theres nothing like throwing fury to a orc bandit chief and hide to see how he destroys his partners
It’s kind of frustrating watching this video for tips only to be constantly told that your build is a bad idea. Not everyone *wants* to play a stealth archer all the time, I’ve done that and had fun, but I want to make a mage now.
Im 74 and i love destruction. Obviously its not as powerful as say one handed but with NO GLITCHES ive enchanted daedric armor and jewelery to have no mana cost with all destruction and restoration spells. Ive invested a perk into restoring stamina while healing and man is it fun. I just run around casting all sorts of fireballs, lightnings, frozen spikes and runes and when the enemies get through my max improved legendary daedric armor, I just heal and get my stamina back with one quick spell without mana cost. If all the destruction stuff turns out to be not enough with some tougher enemies on higher difficulty, i also have +94% one handed damage on THE SAME ARMOR and with my max improved legendary daedric sword i deal 412 dmg per one uncharged hit. If you want to know how to do it, write a reply on this comment and ill make a tutorial because im rather proud of my setup 😁
Thanks for these informative videos I just stsrted Skyrim for the first time in about 2 years (I lost a level 150) I'm having fun with a weird necromancer build i got going but something is iff about my combat, I'm not sure if I wanna go classic sword and shield, I was rocking the battle axe for awhile, I tried 2 handed wasn't a fan or mage, but I'm eh on being a mage so much hot keying. Also ttyinf to decide to side with dawnguard or vampire.
The fact that you need essentially an exploit to remove magicka costs, the thing that's supposed to be holding the mage's power back, to even compete with warriors, archers and assassins as a destruction mage, just goes to show how broken the balance is. And if you do get yourself enchanted gear with 100% magicka cost reduction, other spell schools like illusion and alteration are much more worth it (illusion=permanent invisibility while your enemies kill each other, alteration=permanent 80% damage reduction and paralysis spam)
I played a straight mage on legendary mode all the way. Destruction magic is the best. So what if you need enchanting? Thats true of basically every play style, you'll either need enchanting or alchemy, sometimes both. Although I personally despise alchemy, too much crap to haul around to make a poison you can only use once.
@Fierce Mushroom Dual wield builds don't need enchanting, alchemy, or even smithing/upgrading. Just right hand that one brokenly overpowered sword that staggers everything on every single hit and left hand mehrunes dagger to one shot. Game basically turns into a simulator for spamming left and right click. Other builds also don't need either of those skills, they already do enough damage to kill pretty much everything.
I see what your saying but I don't agree. I use magic almost exclusively including bound weapons and am a 50 on this play through. I have no issues with enemies as you need to learn how to tailor your spells to do the right kind of damage.
I use destruction primarily to get the augmented perks. After that my Stalhrim weapons do a shit ton of damage. Dukaan(I think) to top it off and get around 130 Absorb health. The ebony blade can stay in my manor.
Why magic really sucks:
Destruction - why not just swing a sword? Deals more damage with no cost.
Alteration - why conjure up armor when you can just wear armor? The paralyze spells are ok, but why not just enchant your weapons with it? Easier.
Illusion - Invisibility is nice and all, but sneak does it better and costs nothing. The CC spells are cool and all, but you could just wear good armor with high resists and charge in like a mad man.
Conjuration - Sure you can summon some cool stuff, but again. Why not just wear armor and weapons - they do the same but better.
Restoration - You find a shit ton of healing potions and that's pretty much all restoration can do anyway.
All in all, magic does the same as warrior and thief skills. Just worse and with a magicka cost attached. Sad.
Lmao how clueless can you be? Firestorm scales higher than swords without cheating or relying on sneak .Real armor slows you down and make noise without certain perks and also increase stamina cost for things like sprinting, alteration doesn't especially after you get get quiet casting. And also enchanting a weapon with paralysis isn't as efficient as just paralysis everything at once and robes weigh way less than armor so you need less carry weight taken up with equipment.And also if you do that that's one less enchant adding damage. Illusion is op. You can use fear effects to make time to recover from damage or pick off targets with ranged attacks or get extra time to finish off targets with ranged attacks.You can use frenzy effects to have enemies help you kill them or the boss or assassination targets. You can use calm effects to reset aggression which has myriad uses including setting up sneak attacks. You sure hell can't sprint past dozens of enemies invisible and inaudible in broad daylight with sneak, lol. And charging in like that is both dangerous on higher difficulty and further limits your weapon damage with every enchant you devote to defense . One of the alteration master spells gives you the same effect as nearly maxed armor anyway .Yes , but you'll still put out rmore damage and take less with a couple good summons or even zombies. Restoration has a number of advantages over healing solely with potions but healing isn't all it does. It can apply fear effects to undead without master of the mind, make a healing circle, heal others, damage undead, and even block magic while also adding some physical defense, and that's not considering perks which can really help
I like to use console commands to adjust the actual power of destruction magic for legendary playthroughs; player.modav destructionpowermod 300, for example increases damage by 300%, for 4x damage; that way I deal a lot of damage, but still take a lot of damage, makes it super fun with a base 100 damage firebolt (obviously done on pc but does carry over to Xbox if you convert your saves)
there's even ps4 mods that do something like this, essentially.
the first mod i've got, augments the elemental damage + perks to max out at 100% more damage with 4 skill points invested.
the second makes spells scale according to your skill level, so 50 destruction = 50% stronger destruction spells, and these stack. 100% more damage from skill points in fire, 100% more damage from master of destruction multiplied together = 400% damage, which makes spells actually pretty decent. it'll be a long while before they start to get really shitty, again.
I use destruction reduction with enchantments but I use it along with the slow time shout. That means I can send a number of fireballs downrange without the target getting a chance to reply. Add to that duel casting and stagger you can see what effect that will have. And with Ahzidal's Ring of Arcana as well all sorts of fun can be had.
what about Ignite? it costs quite a bit to do the quest for it, but it does a LOT of damage with the right perks and costs a very small amount
of magic(compared to most spells). it can also be stacked, which can suprisingly easily kill basically any enemy in the game, including karstaag, and all those OP dudes
Although if you enchant 4 pieces of armor in destruction to the max benifit percentage, level destruction to 100 and get the shock master spell i don't care how good you are with a sword that spell will end you lol as you can cast it for free unrelenting until you decide to stop using it.
Good vid but I feel it was redundant only two points were stressed being lower damage compared to weapons and enchanting being necessary
I can counter these points
Bows are main alternative for range damaged , while stronger particularly while sneaking the archery tree is the most costly tree as far as perks taking a lot of perks and requiring more investment in stamina than a character really needs
As far as swords being stronger
I wiped my Archery on my character after dropping mirak to fuck around with dearh brand+soul render/bloodwhatever I'm so drunk
And I'm getting fucked by ranged fire spells unless I hotkey invisibility and shadow warrior exploit
And second for enchanting
Every mage should take enchanting
Everyone should take enchanting
It's like smithing
Crafting skills are mandatory for a strong character and no it's not that op without alchemy glitching because I play nothing but legendary my chillrend is ramped up to like 400 damage using a gauntlet overlap boost and it's still jack shitbfot damage
This character was a remake of an old character
It was originally based of your pirate build but male imperial and I used the new housecarl as like your pirate for a follower but then I turned more towards a spin of the messenger of death using black guard armor and chillrend being a shadow warrior but I ended up being a modified daedric preisg basically but running mirak sword and shit using a bit of destruction a battle mage but more battle less mage and 100 sneak
And 100 illusion
All my characters are my own spins on your builds generally gender or race swaps with new backstory
Firestorm can easily outdamage that 400 damage sword without even using alchemy. It doesn't even need all the static improvements to do more than 400 damage considering base damage within 25 feet is 225. 100+75+50and it also comes with a huge 40% burn damage which is applied to total damage
Holy shit 675k I remember like 20 or some shit 10
The first build vote I put in was for the original pirate over
Either the monster Hunter or orc warchief
Think the orc cuz he lost like three weeks in a row xD
Or wait not it was the other way around
destruction is viable in normal/expert difficulty, in master/legendary destruction is terrible in high levels you simple don't do damage, for play destruction magic in this dificulty levels you have to use destruction mods
impact + augmented flames (2) + aspect of terror + ahzidal's ring of arcana (ignite) + ahzidal's mask = oh why are you burning so fast (evil laugh) p.s. even legendary dragons can't attack you because of stagger
Destruction's only problem in the vanilla game is that there is no enchantment to increase damage. A simple magic effect changes everything. If you are able to enchant destruction damage, Destruction becomes so powerful it leaves other offensive options in the dust.
Fortify destruction potions increase the damage greatly as well as "aversion to" or "weakness to" poisons. I don't worry about that too much because I'm using Ordinator: Perks of Skyrim on XBox one, which also goes really well with Phenderix: Magic Evolved!
Destruction is fine if you know what you're doing, stacking destruction dots in addition to your direct damage spells really helps alot , and There's actually many ways to increase destruction damage not covered in the video
Try the illusion perk fear to boost fire damage and necromage and you can get over 260 damage per hit with incinerate, which is faster than any bow, got range over melee and always staggers. At level 50+ you will almost certainly have the enchanting for 0 cost spells. Try ignite (Azidials ring) for lower levels which kills everything (even level 100 plus) because it stacks. Destruction is ALWAYS good at any level. Has lower damage output but makes up for it in speed and stagger. Also can be boosted with destruction potions, so damage output is high enough to one hit kill most things at high level on legendary and is faster than any bow, even zephyr.
Destruction may not stand alone but thematically speaking if you're a mage you will be using enchanting and maybe alchemy.
If you refuse to use those skills then it might be hard but you said it falls off around level 50. The game can be beaten at much lower levels than that.
Lightning Storm is actually really OP. Dragonrend, Become Etheral and then starting to cast literally lets me kill nearly any Type of Dragon within seconds and works well against most other enemies as well.
it generally makes it deal more damage than the extra cost, first and foremost.
secondly, for the exact same reason you'll move from novice to expert spells, at some point. stronger spells = deader enemies. also, stronger spells get a bigger boost from % damage stuff for the same mp cost, and mp cost reductions are more noticeable for the damage variation, too. dual casting is like being able to give your current spells a minor upgrade, when you don't have the mana to cast bigger stuff yet, or just lack it.
thirdly, the main reason destruction's not complete shit is because 100% mp reduction and being able to stunlock foes with dualcasts.
SirSirupy Yup Ordinator is useful and makes things more interesting imo and also I’m pretty sure I’ve never considered conjuration as a main skill I rely on until I saw the Ordinator conjuration tree and on a side note as much as I love it it took me a solid day or so to remember the larger changes to things because it’s a bit of an info overload at first
Because I can reset perks endgame, I’m going to reset my perks and invest accordingly. I’m playing a very similar style spellsword that they built. With enchanting and destruction% reduction and my future chaos/paralysis dragonbone 1h weapon, I’ll be very, very efficient at killing multiple enemies.
I see what you mean but I do play as all wizard and the expert perk helps yes but I also think about the black book giving 10% less to all spells plus the arch mage robes that's another 15 in all being 25% then enchantment to help with other things. That's just one thing I found that's a bit helpful
You didn’t say anything about the intense flames and aspect of terror combo! It makes fire spells count as fear spells and do a ton more damage than normal (on top of being the best element in general anyway)
With the restoration potion glitch, you can make powerfull enchanting potion so only one enchantment is enough to have 100% magicka reduction on any magic school of your choice. And to enhance the power of destruction spells, just create tones of destruction potions using the same resto potion glitch. You can have over 1000% more damage with that and play legendary with ease. Because without the resto glitch, if you just max out enchantment and alchemy and create the strongest set you can, weapons will always be stronger than magic unfortunatly
I remember playing old school skyrim (ie. before legendaries) and getting everything to 100 on console. My build ended up being a dude in 100 heavy armor with nukes in one hand and heals on the other costing 0% due to enchanting. Not the most min max build in terms of damage, but it was pretty fun. Sometimes I threw a couple double atronachs just to even the odds when charging blindly into rooms full of enemies.
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