In our latest Elder Scrolls: Skyrim video, we discuss the Destruction perk tree and how to best allocate your perks.
If you enjoyed this video be sure to subscribe for more Elder Scrolls & Fallout content!
Alchemy is the secret to destruction magic. With a potion of destruction, weakness to poison, and an elemental weakness poison, I can 2 shot a legendary dragon on legendary difficulty. Most people don't know this because their to lazy to invest in alchemy.
with your level, or with the level of destruction's rank?
tbh, i've got something like that on ps4, the novice perk got tweaked to give 1-100% more damage depending on what level destruction was at. also got one that makes the element damage perks go up to 100% at 4 perk points, and they stack for 400% damage which makes destruction spells a better option.
There is fortify destruction potions you can make make easy the items needed are very common too. High alc can make em like around 150% more damage 0% cost there jus as good as any other skill really. Des rest with des potions you can easily even kill on legendary jus stagger lock everything.
+James Roges eh, i try to make shit more useful or fun, but agree, too much isn't good. 400%, and mind, you still needed to get like max destruction and spend at least 4 skillpoints for each element you wanted to use at that, didn't make it 'easy' but made destruction a lot more balanced with the shit blacksmithing and weapons could get. the strategy wasn't just "dualcast 500 fucking fireballs per dungeon to stunlock everything because they do piss poor damage" or "cast 475 fireballs and use a potion every 30 seconds per dungeon to be able to fucking move along"
my only other option, to actually feel 'strong' as a mage is just to never level up. maybe powerlevel destruction, enough enchanting to be able to get a decent amount of dest cost down, and then never level up again, so the spell damage you can do is actually decent, instead of solely relying on infinite mana to kill shit with dozens of spells after some point.
+James Roges eh, i've got mods that can increase the damage to 400% base. THAT makes it worth it. without res glitch, you just can't really get it high enough for it to matter, besides the already "you can cast them infinitely" factor. and even if you had 400% potions, that's still popping a potion for every fight to not take like a few minutes.
yeah, but its not like damage even matters if the idea is to 'stagger lock' the foe. and really, the 150% boost isn't that good still, the one spell it works great with is the lightning master one, as it doesn't suck, the others, just cast a few more spells, eh.
plus another issue is the OP even without glitches weapon based stuff, sometimes will add dest damage specifically because it gets these boosts, too, so that 150% would make those even better.
I would highly recommend downloading a mod that increases either the damage of Destruction spells direclty, or lets you enchant damage, otherwise you'll have an incredibly hard time killing enemies in the lategame on anything higher than Adept. I can recommend the mod "Improved Destruction Magic by Penumbral". You could consider buffing Destruction as cheating, but I think this mod makes it simply viable for endgame, which is a good thing for me.
I’m glad I saw this video on time bc I just created a character. I decided to make a Breton warrior that uses 2 handed weapons preferably the war hammer. I’ve included heavy armor and conjuration so that dremora lord can assist me along with my follower Lydia that has all the health/magic resist enchanting. She uses a shield with block 40% and magic resist and a mace with absorb health and paralyze. Meanwhile I have enchants with 2h dmg and stam on most my gear some with conjuration spell red. Lvl 35 playing on legendary and both dremora lord and Lydia can take a group of 5. So the reason I liked this video is bc I’ve been locking destruction while they Fuk shit up. I haven’t put points in destruction bc I was wondering if destruction at later levels is meaningless. Seeing this tho I’m going to stop lvling destroy and just help them Fuk shit up faster
As a mage you must play it for sure
Fortify fire destruction
A staff instead of making 60 damage makes 90
As well as your spells, doubled if double casted
As a mage this is demanded
Are you gonna use a sword?
Ilusion conjuration and destruction, specially destruction and conjuration are the demanded magic schools. To can survive in a savage world. As a mage
if you want destruction to be viable in the late game I highly suggest you invest in alchemy as a fortify destruction potion increases the damage of spells by a lot. yes it means lugging around a bunch potions with a character without much stamina but its totally worth it
Sad but true. Magic in Skyrim is underpowered, and interface for spells is super awkward because it was dumbed down for consoles. (it's good enough for melee and archery since you're just using 1 or 2 weapons - as wizard you'd like to cast a lot more)
I've reset alteration about 20 times on my current character. I have clothes that make it so alteration costs no magicka to cast. Then I go to the blue palace and use the detect life spell to level up super fast. I also use a rubber band on my controller so I don't even have to be in the room.
My battlemage actually uses shock damage on up to expert because of the wall of storm spell and the disintegrate perk while amplifying my shock spells with a potion that I make that fortifies any destruction spells for further damage.
I like the full mage route. Every other kind of play is brain numbingly easy once you get to a certain smithing level. Who even cares about DPS? This is a single player game, not an MMO. The point is to have fun with a character you enjoy. Frankly, I think that if your dps keeps you from trying a new playstyle then you're missing the point of the game.
On legendary, it suffers even more due to the massive amount of hp enemies have, and unlike weapons its much harder to increase its damage. You can use alchemy to temporarily buff your damage, and poisons to weaken resistances, but that's complicated and costly.
destruction magic sucks ass got infinite magic with 4 pieces of 25% less cost and still is soo hard to kill anything and the level increases so freaking slow summoning is better but atronach ia is kinda dumb so the best magic is the illusion one cuz theres nothing like throwing fury to a orc bandit chief and hide to see how he destroys his partners
It’s kind of frustrating watching this video for tips only to be constantly told that your build is a bad idea. Not everyone *wants* to play a stealth archer all the time, I’ve done that and had fun, but I want to make a mage now.
Im 74 and i love destruction. Obviously its not as powerful as say one handed but with NO GLITCHES ive enchanted daedric armor and jewelery to have no mana cost with all destruction and restoration spells. Ive invested a perk into restoring stamina while healing and man is it fun. I just run around casting all sorts of fireballs, lightnings, frozen spikes and runes and when the enemies get through my max improved legendary daedric armor, I just heal and get my stamina back with one quick spell without mana cost. If all the destruction stuff turns out to be not enough with some tougher enemies on higher difficulty, i also have +94% one handed damage on THE SAME ARMOR and with my max improved legendary daedric sword i deal 412 dmg per one uncharged hit. If you want to know how to do it, write a reply on this comment and ill make a tutorial because im rather proud of my setup 😁
Thanks for these informative videos I just stsrted Skyrim for the first time in about 2 years (I lost a level 150) I'm having fun with a weird necromancer build i got going but something is iff about my combat, I'm not sure if I wanna go classic sword and shield, I was rocking the battle axe for awhile, I tried 2 handed wasn't a fan or mage, but I'm eh on being a mage so much hot keying. Also ttyinf to decide to side with dawnguard or vampire.
The fact that you need essentially an exploit to remove magicka costs, the thing that's supposed to be holding the mage's power back, to even compete with warriors, archers and assassins as a destruction mage, just goes to show how broken the balance is. And if you do get yourself enchanted gear with 100% magicka cost reduction, other spell schools like illusion and alteration are much more worth it (illusion=permanent invisibility while your enemies kill each other, alteration=permanent 80% damage reduction and paralysis spam)
I played a straight mage on legendary mode all the way. Destruction magic is the best. So what if you need enchanting? Thats true of basically every play style, you'll either need enchanting or alchemy, sometimes both. Although I personally despise alchemy, too much crap to haul around to make a poison you can only use once.
+Fierce Mushroom Dual wield builds don't need enchanting, alchemy, or even smithing/upgrading. Just right hand that one brokenly overpowered sword that staggers everything on every single hit and left hand mehrunes dagger to one shot. Game basically turns into a simulator for spamming left and right click. Other builds also don't need either of those skills, they already do enough damage to kill pretty much everything.
I see what your saying but I don't agree. I use magic almost exclusively including bound weapons and am a 50 on this play through. I have no issues with enemies as you need to learn how to tailor your spells to do the right kind of damage.
I use destruction primarily to get the augmented perks. After that my Stalhrim weapons do a shit ton of damage. Dukaan(I think) to top it off and get around 130 Absorb health. The ebony blade can stay in my manor.
Why magic really sucks:
Destruction - why not just swing a sword? Deals more damage with no cost.
Alteration - why conjure up armor when you can just wear armor? The paralyze spells are ok, but why not just enchant your weapons with it? Easier.
Illusion - Invisibility is nice and all, but sneak does it better and costs nothing. The CC spells are cool and all, but you could just wear good armor with high resists and charge in like a mad man.
Conjuration - Sure you can summon some cool stuff, but again. Why not just wear armor and weapons - they do the same but better.
Restoration - You find a shit ton of healing potions and that's pretty much all restoration can do anyway.
All in all, magic does the same as warrior and thief skills. Just worse and with a magicka cost attached. Sad.
I like to use console commands to adjust the actual power of destruction magic for legendary playthroughs; player.modav destructionpowermod 300, for example increases damage by 300%, for 4x damage; that way I deal a lot of damage, but still take a lot of damage, makes it super fun with a base 100 damage firebolt (obviously done on pc but does carry over to Xbox if you convert your saves)
there's even ps4 mods that do something like this, essentially.
the first mod i've got, augments the elemental damage + perks to max out at 100% more damage with 4 skill points invested.
the second makes spells scale according to your skill level, so 50 destruction = 50% stronger destruction spells, and these stack. 100% more damage from skill points in fire, 100% more damage from master of destruction multiplied together = 400% damage, which makes spells actually pretty decent. it'll be a long while before they start to get really shitty, again.
I use destruction reduction with enchantments but I use it along with the slow time shout. That means I can send a number of fireballs downrange without the target getting a chance to reply. Add to that duel casting and stagger you can see what effect that will have. And with Ahzidal's Ring of Arcana as well all sorts of fun can be had.
what about Ignite? it costs quite a bit to do the quest for it, but it does a LOT of damage with the right perks and costs a very small amount
of magic(compared to most spells). it can also be stacked, which can suprisingly easily kill basically any enemy in the game, including karstaag, and all those OP dudes
Although if you enchant 4 pieces of armor in destruction to the max benifit percentage, level destruction to 100 and get the shock master spell i don't care how good you are with a sword that spell will end you lol as you can cast it for free unrelenting until you decide to stop using it.
Good vid but I feel it was redundant only two points were stressed being lower damage compared to weapons and enchanting being necessary
I can counter these points
Bows are main alternative for range damaged , while stronger particularly while sneaking the archery tree is the most costly tree as far as perks taking a lot of perks and requiring more investment in stamina than a character really needs
As far as swords being stronger
I wiped my Archery on my character after dropping mirak to fuck around with dearh brand+soul render/bloodwhatever I'm so drunk
And I'm getting fucked by ranged fire spells unless I hotkey invisibility and shadow warrior exploit
And second for enchanting
Every mage should take enchanting
Everyone should take enchanting
It's like smithing
Crafting skills are mandatory for a strong character and no it's not that op without alchemy glitching because I play nothing but legendary my chillrend is ramped up to like 400 damage using a gauntlet overlap boost and it's still jack shitbfot damage
This character was a remake of an old character
It was originally based of your pirate build but male imperial and I used the new housecarl as like your pirate for a follower but then I turned more towards a spin of the messenger of death using black guard armor and chillrend being a shadow warrior but I ended up being a modified daedric preisg basically but running mirak sword and shit using a bit of destruction a battle mage but more battle less mage and 100 sneak
And 100 illusion
All my characters are my own spins on your builds generally gender or race swaps with new backstory
Holy shit 675k I remember like 20 or some shit 10
The first build vote I put in was for the original pirate over
Either the monster Hunter or orc warchief
Think the orc cuz he lost like three weeks in a row xD
Or wait not it was the other way around
destruction is viable in normal/expert difficulty, in master/legendary destruction is terrible in high levels you simple don't do damage, for play destruction magic in this dificulty levels you have to use destruction mods
impact + augmented flames (2) + aspect of terror + ahzidal's ring of arcana (ignite) + ahzidal's mask = oh why are you burning so fast (evil laugh) p.s. even legendary dragons can't attack you because of stagger
Destruction's only problem in the vanilla game is that there is no enchantment to increase damage. A simple magic effect changes everything. If you are able to enchant destruction damage, Destruction becomes so powerful it leaves other offensive options in the dust.
Fortify destruction potions increase the damage greatly as well as "aversion to" or "weakness to" poisons. I don't worry about that too much because I'm using Ordinator: Perks of Skyrim on XBox one, which also goes really well with Phenderix: Magic Evolved!
Try the illusion perk fear to boost fire damage and necromage and you can get over 260 damage per hit with incinerate, which is faster than any bow, got range over melee and always staggers. At level 50+ you will almost certainly have the enchanting for 0 cost spells. Try ignite (Azidials ring) for lower levels which kills everything (even level 100 plus) because it stacks. Destruction is ALWAYS good at any level. Has lower damage output but makes up for it in speed and stagger. Also can be boosted with destruction potions, so damage output is high enough to one hit kill most things at high level on legendary and is faster than any bow, even zephyr.
Destruction may not stand alone but thematically speaking if you're a mage you will be using enchanting and maybe alchemy.
If you refuse to use those skills then it might be hard but you said it falls off around level 50. The game can be beaten at much lower levels than that.
Lightning Storm is actually really OP. Dragonrend, Become Etheral and then starting to cast literally lets me kill nearly any Type of Dragon within seconds and works well against most other enemies as well.
it generally makes it deal more damage than the extra cost, first and foremost.
secondly, for the exact same reason you'll move from novice to expert spells, at some point. stronger spells = deader enemies. also, stronger spells get a bigger boost from % damage stuff for the same mp cost, and mp cost reductions are more noticeable for the damage variation, too. dual casting is like being able to give your current spells a minor upgrade, when you don't have the mana to cast bigger stuff yet, or just lack it.
thirdly, the main reason destruction's not complete shit is because 100% mp reduction and being able to stunlock foes with dualcasts.
SirSirupy Yup Ordinator is useful and makes things more interesting imo and also I’m pretty sure I’ve never considered conjuration as a main skill I rely on until I saw the Ordinator conjuration tree and on a side note as much as I love it it took me a solid day or so to remember the larger changes to things because it’s a bit of an info overload at first
Because I can reset perks endgame, I’m going to reset my perks and invest accordingly. I’m playing a very similar style spellsword that they built. With enchanting and destruction% reduction and my future chaos/paralysis dragonbone 1h weapon, I’ll be very, very efficient at killing multiple enemies.
I see what you mean but I do play as all wizard and the expert perk helps yes but I also think about the black book giving 10% less to all spells plus the arch mage robes that's another 15 in all being 25% then enchantment to help with other things. That's just one thing I found that's a bit helpful
You didn’t say anything about the intense flames and aspect of terror combo! It makes fire spells count as fear spells and do a ton more damage than normal (on top of being the best element in general anyway)
With the restoration potion glitch, you can make powerfull enchanting potion so only one enchantment is enough to have 100% magicka reduction on any magic school of your choice. And to enhance the power of destruction spells, just create tones of destruction potions using the same resto potion glitch. You can have over 1000% more damage with that and play legendary with ease. Because without the resto glitch, if you just max out enchantment and alchemy and create the strongest set you can, weapons will always be stronger than magic unfortunatly
I remember playing old school skyrim (ie. before legendaries) and getting everything to 100 on console. My build ended up being a dude in 100 heavy armor with nukes in one hand and heals on the other costing 0% due to enchanting. Not the most min max build in terms of damage, but it was pretty fun. Sometimes I threw a couple double atronachs just to even the odds when charging blindly into rooms full of enemies.
Destruction may be the most dependent on support skills like Enchanting and Alchemy, but a good case could be made that it also benefits the most from having support skills thanks to it's area and damage over time effects. I mean, no matter how much you fortify your one-handed, those fortifications only matter at the moment the weapon is striking a (usually single) target. A destruction potion on the other hand, is applying its effect to everyone within your cloak range (which is increased by the potion) in addition to being applied to multiple targets per hit, in addition to multiplying a much higher base damage.
I mean, obviously nothing beats a fully optimized weapon. Destruction is better than it usually gets credit for, though.
I think the fire elemental spells are way better than the others because it is linked with fear so if u get the fear perks from illusion than your fire destruction spells will do more damage...and also there's azidal's ring of arcana which has a fire spell which cause fire damage over time and u can actually stack this as many times as u want meaning u can kill high levelled enemies in seconds
I generally enjoy going the battlemage route. I always have a sword in one hand and the spell I prefer to use in the other hand is wall of storms or wall of flames or something. Pretty damn good damage over time and I'm not constantly burning through magic to cast it because it stays there for a while
Matureprofile.com allows you to share your naughtiest fantasies with others, this service is meant to entertain you while chatting with our members. The site contains both moderated and real members which lets you use it for both entertainment and real dating purposes. Matureprofile.com cannot guarantee the authenticity of its members with absolute certainty, especially personal characteristics as gender, date of birth and their appearance.
On Matureprofile.com youll find both natural as moderated profiles that contribute to the entertainment purposes. Therefore physical contact may in some cases not be possible.
Many Matureprofile.com members found sex, love and friendship on here! Dont hesitate any longer, take this opportunity to register as a free Matureprofile.com member! It opens a door to fast and safe online dating, chatting with the naughtiest guys and girls and the hottest profiles online.
All our members are 18+.
This service also includes fictional, moderated profiles that contribute to entertainment purposes where physical contact is not possible.