Top 10 Bethesda Fails
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Like Mr. Howard once said, "Sometimes it doesn’t just work", so today, we’re counting down our picks for the Top 10 Bethesda Fails. For this list, we’re looking at some of the biggest mistakes Bethesda has made throughout the company’s history.
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Top 10 Bethesda Games - https://youtu.be/bFAPvJUP2B8
Top 10 Things We NEED to See In Elder Scrolls VI - https://youtu.be/q-Fx1pluBIE
Top 10 Secret Weapons in Video Games - https://youtu.be/zowwJtEmhkU
List Entries and Rank:
10) “Rogue Warrior”
9) Severe Lag on PS3 for “Fallout 3” (2008) and “The Elder Scrolls V: Skyrim”
8) Todd Howard’s Voice Acting
6) “Fallout 3: The Pitt” on Xbox 360
5) Horse Armor DLC
3, 2 & 1: ?
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They've used the same engine since the 90s. Their gameplay is always floaty garbage too.
Tango, Id and the other split off studios they own are an exception. Except MachineGames. They suck at game design too. Their edgy, shock-factor moments and decent story telling distract from that though.
What about the two oblivion glitches, one when you drag a dead body and close it in a door, it twitches and moves in the door. (Super helariois) and second, multiplication glitch with scrolls. (Have more than one of the same scroll, double click, drop the number of items as you have scrolls selected). Watch how many things you spawn, game gets glitchy, but useful for health positions.
Bethesda's 17 different re-releases of the same BROKEN game? I loved Skyrim on release, it was buggy but I still loved it. When it was ported to the next generation of consoles I was pleased and bought it again and played the same buggy game on PS4 that I played on PS3. I got a mod to fix it but any mods, even the bug fixes, deactivate trophies which sucks. So I had to platinum a buggy Skyrim before I could mod the bugs that should have already been fixed out of it.
You know how Bethesda can win? By saying this simple sentences. "Our Elderscroll VI is designed to be modular for Modder's. We have given them native support and access to assets in-game with an option to use our API. Or you can create your own if you wish."
The Pitt was a great dlc and horse armour was okay if you actually wanted to mix the game up a bit. Plus it did do something. If you put armour on shsdowmere, she'd die and never revive herself. I should know. I did it and regretted it.
No super mutants in Fallout Shelter
Allowing Zenimax to destroy lore in ESO
Paid mods in Creation Club overruling free mods
Fallout 4 DLC Nuka World having only the Raiders control park option instead of allowing faction takeovers.
Fallout 4 No low intelligence dialogue
Refusing to allow New Vegas 2
Using free mods from the fans to fix bugs in games.
#1 FO76 When a company that builds its entire fanbase on making the great single player games of Fallout and Elder Scrolls, then torpedo's the same fanbase by making 76 a sub-par online only/pvp troll pit cash grab with no Npc's. Yeah that takes the cake.
In my view, their greatest fault was milking Skyrim for so long. Of course, they were probably listening to the Skyrim fanboys and girls who were obsessed out of their mind with an inferior version of Oblivion. But hey, they are the ones making the dollars.
Depends entirely on your personal opinion, which was better. FO3 defiantly got far better critic review scores, across the board and although I like both, both of them had their flaws in equal measure.
Idk what it was but back on Xbox 360 when I would play fallout 3 if you went to point lookout the game would immediately freeze upon returning to the wasteland. That’s on every Xbox and fallout 3 game I’ve ever bought and theres been a lot
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