Hello everyone and welcome to QuicksaveTV!
Today we're taking a look at the school of Destruction, in order to understand how can we more efficiently disintegrate our foes. We're going to walk through the perk tree and see for ourselves what seems better and what is worse.
As we go I'll try to give recommendations on what I think is more or less appropriate. I did manage to forget the skill improvement topic as such (like the Destruction doesn't improve) for which I apologize and there is no question about you getting it, I'll just have to make it sometime later.
The thoughts and ideas we discussed in Alteration also apply to Destruction as they are both Magical Schools. I hope it will be helpful to you, be sure to leave comments about your questions or uncertainties!
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In Skyrim, one of my builds is an Imperial Destruction Mage who is lv 100 in Destruction. I have all the perks. I actually use fire much more than any other element, and I tend to use frost the least. Have not yet cared to even try deep freeze even though I have the perk.
I actually love the Intense flames perk. It works very well for me, as the enemy cries for mercy and cowers. He doesn't always run away, sometimes he just crouches and yields. Either way, the enemy is very easy to pick off. If they run, it makes the finishing move more engaging and fun as you see your foe run away from you. It is basically a hidden fear spell built into the Intense flames perk. Very cool.
As for runes, I have been able to use fire runes successfully as an offensive spell. With the rune master perk, runes become great for taking out foes from a distance who are hiding around the corner. I just cast the rune on the wall next to them from afar, and it immediately explodes because of their proximity. Surprisingly effective because, unlike fireball or incinerate, there is no travel time for fire rune (or any of the runes)- once you cast it, the rune *instantly* appears on your target surface. My favourite spells are fire ball and incinerate. Wall of flames is excellent for close quarters, or when surrounded.
Frost trolls in labyrinthian are good to get armor ,destruction, block,archery ( with bound bow) and resto up because they regenerate health quickly.
For destruction levelling up you'd use any frost spell against them since you are using a lot of magicka without killing them.. For archery levelling up you use the bound bow and tap the fire button and fire off LOTS of weak shots.
Pros: More defense and more importantly, more style
Cons: Mages need to keep distance since dual casting spells is the best way to fight, meaning no using shields to protect yourself up close. Heavy armour will slow you down for a very long time since you need 70 heavy armour to move quickly. Plus it looks kinda silly (IMO). When do you see mages in heavy armour? You don't. They use Alteration and Restoration spells for defence.
It will take a lot of time to swing in full force, but when you do you'll have both the defense that you need and the variety of destruction spells to deal damage.
Also, make sure to level up smithing and enchanting to craft custom armor for yourself.
In my opinion, pure mage is not qite a good idea.
because robe has no armor, and expensive with less useful enchanting.
The best is worrior, armor first, then bow, top perk archery is whether useful in stealth or combat.
If you want to change career, like mage, just practice enchanting till ultimate.
+QuickSaveTV You are right Mage becomes overpowered with smithing etc etc... But not everyone wants an overpowered class. I love playing more tactically and see a pure Mage with robes really fun to get out of hard situations.
I've always wanted to learn and master pyromancy, but I have forever been a big fan of stealth, a archery, and open swordplay; but I do like books. Any of you epic mages out there have any recommendations for me?
+Isaiah Nichols frost is broken dude you can literly slow them down sooo much...i use shock only against mages other wise frost is the way to go when not fighting thjings that resist. shock does look cool tho :)
Shock might be the most powerful when you are facing off against other mages. I can make an argument with fire though. Fire, if you don't know is the strongest from novice to expert. Reason being that you cause extra damage against enemies who are already on fire from your spells. I left Master out because I can agree on lightning being the strongest in that certain skill area. Lightning spells take away one of the strongest standing stone powers, the atronach stone's absorb magic ability. With this standing stone you will be able to absorb 50% of incoming spells and the magic will be put into your mana pool. When using the lightning spells this ability is taken away because you are draining the magicka of your foe, the source of the atronach stone's power.
I wish that there were an enchantment for destruction damage+... it sucks deep throat, that even the highest destruction spells are as effective, as throwing rocks on legendary difficulty -_____________-
+QuickSaveTV That is not true,when you look at one or two handed weapons you can see that you can make it so those weapons deal 100% more damage,same goes for bows.But if they allowed you to upgrade your destruction damage even more it would be over powered,for melee weapons you have to come closer to the enemy,allowing them to hit you,for bows you need to buy or collect arrows if you want to use it,but for magic it is ranged combat and you only need magicka which will regenerate after a while of usage,and when you upgrade it to 100% less magicka cost it would be WAAAAAY too strong,no one would ever choose anything but destruction magic.
I like it how you use deep throat as a signal for negative meaning, last time I checked it was AWESOME :D
Now on the topic: yeah, dude, it really does suck, but what can you do. Without proper modding the game is a little bit bare-bones and lacks in several departments.
went with fire and frost for intense flames and deep freeze, stacked with stability in alteration for deep freeze and fear spells perk in illusion as well as bein a vampire with necromage perk i had some very nice crowd control without using the spells. enchanted a bow with fire/frost and archery enchants on armor with dragon priest mask i had 112 fire 112 frost and little bit under a thousand dmg on bow without sneaking (quickly switched to health stacks cuz most things were bein 1 shotted :/)
breaks the game and end up making it boring soon. I try to at least make "op"(not really) by making a string of an outfit make reducing magic moves, so I have to at least switch a lot if I want to make spells "low cost". it often tends to make me lean more towards other methods of attacking, or just skip swapping if I feel rushed
You cant really get the best utility out of destruction unless you level enchanting to at least 80. Use lightning.........1-to-1 damage versus dragons and great for killing mages which are usually the the most powerful opponents you encounter.
Good vid but please dont spend skills in the mana reduction branch as you will be able to enchant your items to reduce the cost or simply enchant mana regen and you'll only need to pause a second between some spells to refill on mana.
In my opinion. Fire is the best for me. I really like to deal more damage to health instead of draining magicka and stamina. But like he said. There's the flames astronach that's immune to fire. If I ever meet one. I'm fucked. So, I would focus on both fire and frost. (Though frost may not deal a lot of damage to a flames astronach) And if I fight a shock mage. I am also fucked. So I guess I have to focus on shock anyways. .... dammit. Did I just mention I'm gonna focus on all of the elements??
i'm not the guy of the video but i could tell you that you should invest on the "silent casting" perk from the illusion skill tree if you haven't already.
It is one of the most useful perks in the game because it makes EVERY SPELL AND SHOUT silent.
Get that perk and use the runes wherever you want and then, use the bound bow to shoot the runes directly, this will cause your enemies to investigate the source of the noise and BOOM. :D
I was wondering about something.
I have the rune master perk.
I want to turn my character in to a rune focused character, with throw voice as my shout, invisibility and muffle for backup.
Do you have any advice for the rune master character?
I've only just begun to explore the fun things you can do in Skyrim, but I've found that Alchemy is a very good friend to most mages, particularly early on. For instance, if you're up against a troll, start the fight by tipping your arrow in a weakness to fire poison, shoot him with it and then scorch his ass. He'll be dead in no time flat. Stuff like paralysis and drain magicka/stamina are also a lot of fun. Poisons can be a huge help to mages.
Wel fire just sucks but in my opinion frost is the best, you slow your target as mage to creatie distance and paralyse him to regenerate health, while shock is also good but costs morge magicka to spell and can be harder to hit your target
Draugr, vampires and weirder undead are resistant to frost damage and go up like kindling when faced with fire damage.
Bleak Falls Barrow is the perfect place to test it. Just use the standard-issue flame spell, put your first perk into novice destruction, and hose down every single draugr you face with dual-casted Flames, while backpedaling.
and draugs,that are an very comon enemy in the game are also 50% resist to frost damage and ALL dragons have 50-25% resistence to fire or frost,depend waht the dragon fires,if he use frost,he have 50%resistence to frost and 25% resistence to fire,if he uses fire,he have 50%resistence to fire and 25%resistence to frost.dragons only weaknes is shock,they no have any resistence to this.sorry for the grammar errors,i am brasilian :/
i think the best destructions things to use is shock and fire,only dwarves machines resist to shock,so use fire,and some dragons have resistence to fire,so use shock,almost any enimy have resistence to ice,but almost no enime have resistence to shock or fire.
I know this came out shot after the game release, but it would have been more usefull to spend your skill points on enchanting, so you can enchant armor for destruction so that destruction costs nothing. Just A Tip !
I would argue that disintegrate is much better than frost paralyze. The objective is to kill the enemy. Sure the paralyze is good cause it CC the enemy and you can then cast another spell to finish them off or shoot and arrow or hit them with a sword. However disintegrate just does it all at once, you simply one hit kill them when their health are low. Hence it is one step less to kill them, you save time and you save magicka for a secondary attack.
Fire should have had immolate instead.
-Very few enemies are resistant to shock damage
-Shock damage is useful against mages and other magick using enemies
-Shock spells is the fastest of the three types, and travels instantly
-The perk "Disintergrate" is the most useful, because you'll get rid of the enemy instantly
This is why I choose shock spells.
the thing is that skyrim spells are all the same (almost), the devs released the dlc dragonborn, there is a ring ther which lets you cast another 2spells with are exactly the same as the vanilla version except its effects. i hate that. any good mods for magic spells?
I would almost never condone frost, (though i do no dispute the usefulness of paralysis) the reason for this is simple. YOU ARE IN SKYRIM, THE MOST WINTERY, COLD, SNOW-SHIT-STORM CENTERAL OF TAMRIEL. There are a vast number of enemies that have a resistance to cold. Nords, Frost Trolls, Ice Wolfs, Ice Wraiths, etc etc etc etc
A destruction mage was the first character I played as in skyrim and must of clocked at least 70 hours gameplay with it, so in my opinion i do find disintegration to be more effective then deep freeze. Why? well its simple, when attacking an enemy you aim to kill, anything that allows you achieve that faster will inherently be more useful then some something that does not.
My advice in being Destruction mage is to invest perks in both the Destruction and enchanting tree. As if you do it correctly you should be able to put Destruction costs 25% less to cost on head gear, ring, necklace and body amour. Thus Destruction doesn't cost any magicka. With impact you can continue to throw powerful Destruction spells and lose the inconvenience of running out of magicka, and it will be very easy to take out targets.
3:50 you say something about that "you should spec in at least two of them"
Do you mean with two, that I should use for example 2 perks together in Augmented Flames and Intense Flames
or do you mean that I should use 2 perks for example just in Augmented Flames
I'm a little bit mixed about frost spells. Sure they can paralyze with deep freeze but in Skyrim you are going to be predominantly fighting Nords which are resistant to frost. Draugr are also resistant to frost and so are Frost Dragons.
Yeah, you can do that too, I think it even brings it down to 100%, but I wanted to give you more food for thought and information in this video, instead of just saying "Hey, if you exploit the game like this, you'll have 100% spell cost reduction" :P
If you manage to level your enchantment and get the perks on it along with destruction, you won't even need the master destruction perk nor the expert perk. You could just get thalmor robes, disenchant, and make four items that make destruction cost less, along with master robes of destruction. Your spells will cost almost nothing.
Well, I have years of experience in RPGs and I'll tell you this: CC and, generally, anything that helps you pin your enemy to the ground is useful for all classes, be that ranged or melee. However, in Skyrim, there really is no one that strong to fight against to really require it. It's PvE only, after all :)
Shock is not necessarily the best tree, even though the resistance mentioning from you is fair. Shock is the most expensive and does not carry collateral damage.
Disintegrate disintegrates targets if their health is low. The game consideres low to be anywhere below 15%. So this perk effectively reduces the health of every enemy in the game by 15%. Very useful for shock spells.
DI kills the target quicker. It does not influence your Crow Control capabilities, which are generally of higher importance of damage. In every RPG, including MMOs players often forsake DMG to get more CC, because CONTROLLING your enemy wins battles, NOT KILLING him faster.
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