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Violens - A Killmove Mod
Heartbreaker - Rip Your Enemies Heart Out
This mod uses a mod menu, which means you'll need:
SKSE - http://skse.silverlock.org/
SkyUI - http://www.nexusmods.com/skyrim/mods/3863/?
Other mods mentioned:
CC BY 3.0 - http://creativecommons.org/licenses/by/3.0/
I have an issue I can't seem to fix the kill moves where you have a one handed bladed weapon your character is supposed to flip the blade around in their hand and stab, it was working before but I just had to add another mod that uses animations. Now that I decided I didn't like that mod and removed it my character doesn't flip the sword and just stabs them with the hilt. Is there an easy way to fix this?
they should have made it so that when you do a magic kill there are animations like if you kill an enemy with flames spell you put your hand on their head and then use the spell and a small explosion happens and kills them
+zombiegone25 i did. but when I put the killmove Chance to 100% its not everytime... even if I set the value of both mods (enhanced blood textures & violens) to 100% its not everytime like I would expect.
I would recommend the mod: I can't beleive its not an ENB because it has less of a performance drop while still loking like an ENB. I use it and was skeptical at first, but when I tried it it made Skyrim look great!
i've been putting 100% chance kill move and 100% decapitation, but it seems those "100%" are worng, i rarely decapitated any enemies, and it's not always going to killmove, please help me *sorry for my bad english, this is not my native language
There needs to be a mod which separates sword kill moves into different styles
For example there is one kill move that knocks a hostile to there knees where you bash there torso to death 3 or 4 times
So if you had 2 modes, e.g noble and barbaric this move would only be used in barbaric. or the one where you knock the hostile to the ground and stamp on their head.
+Oborawatabinoss Avagantamos Tell that to the law of The Elder Scrolls universe. Argonians get arrested for "cannibalism." Imagine being stuck on the Normandy with no food and all the aliens aboard said, "hey, let's just eat each other! It's not really cannibalism!" Oh, and I guess in Futurama when Hermes wanted to eat Zoidberg that wasn't really cannibalism either.
Semantics matter sometimes to, you know?
+Oborawatabinoss Avagantamos It's still cannibalism after a fashion. An argonian wearing the Ring of Namira seen eating a corpse will be charged with a crime. Also, they're both anthropomorphic, they're both on the same level of intelligence, they're both part of a society. It pretty much is, even if it's not technically from a biological perspective.
i don't think anyone will answer this :( but i have got SKYUI and SKSE and this mod but no matter where i look in the ESC options or on the main menu i can't figure out how to use the mod menu can somone plz help or plz tell me how?
Launch skyrim with skse_loader.exe(can make a shortcut) and the mod option should show up as mod configuration selection on your list when you hit esc...the skse executable resides wherever you have your skyrim folder.
While this definitely kicks Dance of Death's bottom, I will point out that both Dance of Death and Combat Drama Overhaul together can fulfill the melee and ranged killmove features, for anyone who is afeared of change.
By all historical accounts and records the dragon born actually has the blessing of akatosh like talos before him, like st Alesia and talos and Martin septim before the dragon born except for potema by all accounts he/she should be emperor. If The dragon born became emperor he can negotiate a truce with ulfric who has his respect and renew the great crusade against the thalmor and with the dragons at his side like durhneviir and paarthunax and other dragons the dragon born would be talos resurrected and conquer Tamriel and usher a new era.
Thank you for you answer but i already got it :)
I find the problem ; This stupid SKSE wasn't working at 100% because i wasn't starting it witht he skse loader. I had to change my skyrim update to correct it.
Now it's working pretty well =)
+MrMimicshe You need SKSE ( Skyrim Script Extender) Then it's an easily accessible menu. :) You can do a manual instilation of skse or do a nmm version that could have and error or two but is unlikely. It's quite simple and instilling this program will open the doors to many more mods. Good luck!
Hey, NMM users!
A few months ago the Mod Manager just stopped working with Skyrim entirely. Nearly every other game, including both Fallouts and Morrowind (which I used to have a very similar issue with), still work fine, but for Skyrim, whenever I select it on the NMM game selection screen, the logo appears, loads quickly to about 60%, then crashes. I get the tracelog error which I have submitted, but so far none of the four or five patches since have done anything.
Has anyone else run into this problem, or overcome it? Thankfully it stopped working soon after I'd gotten my 150-so mods to play nice with one another, so the game still runs everything with SKSE, but NMM is just so useful I'd really like it back so I can install some awesome recent mods, like Familiar Faces.
I find your channel to be a reference point for me when I'm on a search for mods. I just log in and spend hours watching through your videos choosing my favorite mods, then I spend even more hours installing and downloading, then I play 5 hours and unninstall the game because I get bored, funny, I spend more time downloading/checking mods than playing the game itself.
2:16 "Oh no, Test Tony has found his way into the toilet roll supply room again."
"Yes, Tony, you're very spooky, now perhaps you could pay more attention to your children. I think they're malnourished and are about to pass out from exhaustion having to pay off your disturbing the peace bounties."
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