This mod just gave me idea how to make levelling skill trainer-based.
1) use this Experience mod for leveling character level
2) disable the skill levelling system, so you cant level them by using them
3) use this mod https://www.nexusmods.com/skyrim/mods/2814/ to increase training cap per level
4) use immersive speechcraft for additional trainers, so you dont have to walk over the whole skyrim to find a trainer of your skill
With this system, you will be forced to train with trainer, which is immersive. You no longer have to grind to level your crafting skills. You just have to make gold, and then spend it for training in order to make progress in your skills.
I noticed you guys used open cities, is the SLE version of this mod actually useable in a stable non crashing manner if so how!! that is literally the only reason I use SE. That mod is a immersion requirement for me, and for some reason I cant get it to work on SLE 32-bit engine stable. I know I'm missing out on many good SLE mods over this one but that mod tk dodge, wild cat, and realistic melee range are 85 percent of my game. Yes I'm an immersion nut and I could care less about making everyone look Japanese with big asses, un-immersive hair, and stupide sword power attacks and backflips. I'm like you guys at Brodual I like my game to remain Skyrim, but just an enhanced version.
Considering that I had modded Skyrim for one of my characters in an attempt to recreate a similar experience to the new God of War game (this was done prior to my roommates giving me permission to play their copy), these mods will definitely enhance the *experience* even more.
And since I'm restarting modding completely from scratch (just downloaded Mod Organizer 2), I'm going to have a lot of video rewatching to do on this channel to look for some more ideas.
This is one of the better mods but it's still kind of painful, since you CAN level up your side skills first, but you CAN'T put perks into them because you still need to level up your player to get the perk point. Which brings back the original issue (though not nearly as bad as it is in vanilla) of having to invest perk points into your combat skills to keep up with your own player level.
As far as I'm concerned, your player 'level' should only function as the requirement for certain quests to become available and as a meter for how NPCs treat you. Kind of like renown. Say you try and join the Companions but you're level is in the novice range (0-24), they wouldn't know of you. If you were in the apprentice or adept ranges (25-49 and 50-74) they would have heard your name here and there but nothing too fancy, so they will still test you. If you were in the expert range (75-99) they would know who you are but still ask you to take the test just so they can witness your skill. If you were a master (100, or max renown) they'd just let you in. On a side note, it's not all that fleshed out and it'd have to balance with my other ideas about them looking down on magic and not being able to advance as a mage, which would be difficult since you can get to max renown but still only have meagre weapon skill levels. A less bothersome example would be the kids like that snotty cunt from Riverwood, he'd still be nothing but a prick when you're a novice but he'd start respecting you as your fame grows and once you reach max renown he'd downright worship you.
The perks points are earned by levelling your skills, but the perks are only earned in that particular skill tree. So if you max out pickpocket for example, you can't spend those perk points in other trees... each tree will grant enough perk points for every perk in that particular tree, meaning you can get them all if you want to but you don't have to.
EDIT: I just realised I didn't mention health, magicka and stamina. To be honest I haven't thought it through THAT far, so I have no idea how to implement that just yet.
I used to play with Experience. Decided to revert back because leveling speed decreases dramatically after lvl 20. Leveling slows down 4x after lvl 20 and continues to slow. Getting to lvl 81 is impossible.
What is the mod that he uses that makes his Armor actually look 3D and not a jpg slapped on the player? I’m not sure how to explain what I’m seeing but it’s like he’s got ambient occlusion on his armour.
I'd love to know your active mods. You always seem to have such a nice, short, immersive mod list. I'm trying to keep my Skyrim SE with the least amount of mods possible but still have a great immersive RPG.
I'd be totally okay with an experience mod or mechanic in TES VI that changes the leveling system to be similar to Fallout 3 and New Vegas, where things like this increase your experience, and you then get to raise your skills by hand a certain amount depending on your Intelligence stat (assuming it's brought back). You could, for example, get 15 skill points to spend on level up with a high Int stat, and either spread it out or dump all of it into your primary combat skills.
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