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Requiem - The Introduction
Part I - The Leveling System
Part II - Skills and Perks
Part III - Magic
Part IV - Combat and Attributes
Part V - Atmosphere
Part VI - Items
Part VII - Finale
CC BY 3.0 - http://creativecommons.org/licenses/by/3.0/
Most useless video of I ever seen, He's beating around the bush for getting views on the videos series rather then talking on the point and making it in one small video which says almost all within 5 min.
try to start out as a conjurer who summons skeletons, but only has light armor and not enough magicka to use his spells.
barely get to level 3, i can finally summon a weak skeleton for 24 seconds who dies in 1-2 hits and yet drains more than half my mana.
if i wear anything other than cloth my spells end up costing more than my magicka.
i abuse horses and manage to kill well geared bandits, get a full orcish armor set and yet mudcrabs can still destroy me while i barely do damage
FUN AND BALANCED
it does get better overtime. eventually i killed some necromancers and got a scroll from them to summon a skeleton, which was at least 5 times cheaper in mana cost than the spell i had, and it lasted way longer too.
it still feels a bit absurd that 1-2 arrows are enough to kill me though
Without the evasion spell casting perk your spells will cost more than usual.
The Skeleton isn't as good as the ghostly wolf but it should not die in 1-2 hits unless you are fighting stuff that is too strong for you, summons in early game are usually used as tanks or distractions anyways.
If it is draining more than half your magicka you probably chose a race that started with a small amount of magicka or you were low on stamina which increases spell costs.
Again, you need spell casting perks in the heavy armour and evasion skill tree.
You're just lying about a mudcrab killing you in Orcish armour unless you went to the mudcrab island and fought the giant one.
I'm assuming you switched from using spells to weapons, you need at least the first perk before using a weapon type or you will get a damage reduction while using it.
I'm not sure where you get the idea that that requiem is a "balance" mod. It's a roleplaying mod, it makes everything realistic from a TESLore standpoint
It is a fun mod if instead of bitching that you can't kill dragons after 1 hour of playing you actually learn how to play. Requiem is basically a new game, you need to forget all of the bad habits you have learned from Vanilla.
What most dont realize is how this mod makes those spirits that appear in winterhold make sense. In vanilla, they can have more HP than the games superbosses just because of your level. But they should be weak, and with requiem dealing with them is a whole lot easier.
Hi Brodual i know that maybe u said this a million times already but i would really like to see wich graphics setup you have in this video for example, thats how i would like mi skyrim to look like, i wopuld really preaciate any indications on how to achieve so, thanks and your still the best!
I installed this mod and every character that can't be kill (because they have importance to quests) is missing their body. There hand head and feet are there still though. Does anyone know how to fix it?
My problem with this mod is how huge of a powerspike the daedric items are and how easy the game becomes after you get one and how boring it gets lategame where you just fireball your path through the whole dungeon without stop cuz the enemies are as strong as they were in lvl 1. Also alchemy is even more exploitable than in vanilla and you can still craft potion of 70000 dmg.
the very start when your in the cart is unimmersive for 2 reasons... 1. how does ulfric have dragon scale armor when they dont even know dragons exist yet? 2. how did the imperials manage to capture him when he has powerful armor...
1. Ulfric could've bought or scavenged the few Dragon scales remaining in the world (not the best explanation, but it's something).
2. Ulfric surrendered. He was outnumbered and didn't want his men to die.
all of my mods are gone beserk and it says "Missing Master" and on that it says "Download following plugins; Requiem.esp and vampirelordroyal.esp"
I dont understand. I never needed it to run "Better vampire" mod with these mods installed.
How's this mod list? Tell me your opinion or anything to add to make it better. And pls pls tell me whether the list I made is compatible.
2) Holds city overhaul
3) Immersive patrols mod
4) Gaurd dialoge overhaul
SkyUI is far more useful than that. It makes the UI better for computers, yes. However, it also comes with the MCM, or the Mod Configuration Menu, which allows you to change settings for mods that have MCMs. Some mods actually require SkyUI. Keep in mind that SkyUI requires SKSE.
For the sheer fact that I've seen a weapon fly out of a persons hand twice in this short clip, I think I'll pass.
Don't get me wrong, I understand the concept of being disarmed, but it really hurts when a weapon you put a bunch of time and money into phases through the planet, and it hurts even more to scramble around in combat looking for something that isn't there anymore, and end up dying as a result.
To everyone complaining about how hard Requiem is.
Yes, at level one with no perks you are pretty much helpless. You are scum and bandit fodder.
That makes sense, no? An untrained, inexperienced peasant should not be able to slaughter his way through the game.
That said, with the right use of the first three perks you could do it at level one. There's a guy on the reddit that's beat the whole damn game at level one.
But once you hit level 5~7 depending on your build, then you become on par with a bandit in most respects, but with far more options. As you hit more and more milestone levels you'll become so powerful that only Dragons and Dragonpreists can really touch you, though if you lose focus, a clever bandit with a hammer can still do devastating damage.
Requiem is not for everyone, but if you want Skyrim to feel more like Morrowind then you should try it.
You can be op as hell in the beginning of Morrowind if u really know what you are doing but is still better the requiem perk system. I wish they give u more choices at the character creation without needing another mod.
Yes, you start off with three perk points, not skill points. That is for
the basics and all fine itself, it is just not a class system that was
used in previous games.
Yes, they are, but the class system specifically makes you boosted up for particular fields of interest, which you would aim for. And you start with extra spells, at Oblivion too, if you had tagged one of the schools of magic.
And don't get me started upon Daggerfall's class system, which rivals out everyone of the TES game ever.
You must have had your difficulty turned down. At default settings, mudcrabs are about on par with the level 1 PC in Morrowind, especially if you don't know how to manage stamina or magicka well. Or maybe you're just very good at optimizing the custom class. I know a warrior with the right race can begin with a weapon skill in the 60s, which is pretty good.
But yes, the lack of the Class system does hinder Requiem a bit, which is why I use it with LAL, to give a starting boost, in combonation with the starting perk points, and make new playthroughs more fun. People, who are much more patient than I, have killed Alduin while remaining at level 1 in Requiem by turning EXP gain off. It's possible, but difficult.
The point of Requiem is not to be difficult, but to allow more options in your Character progression by making builds more unique, and giving these builds an unleveled and challenging world to test themselves against.
Don't you start off with three skill points to use in Requiem?
Also, aren't classes moreso a guideline for skills and specialization? Even if you choose mage as a class in Morrowind, you didn't excel in it, and had to train. Hell, I'm not even sure if you start of with extra spells if you go with that class.
Frustrating as Fuck mod.........for both installing and trying to play.
i install the mod get a new character up and running
go past Valtheim Towers
50 bandits..........that then instantly conjure 50 wolfs....what the actual fuck.....then followed by fireballs that instantly kill me.
at this point i seriously just want to call bullshit uninstall this mods and be done with it not an hour in.
so i try again......im sneaking past the towers....i shoot a sneaky arrow get some sneak skill up...
a frost spider appears and spots me.......INSTANTLY MAGICALLY REALISTICALLY IMMERSIVELY sends a magical message to all 50 million bandits at Valtheim tower who all instantly translate silent spider noises and tell each other of this without moving their lips they all notice me followed by spawning 50 million wolfs followed by waves of fireballs again....
sigh.................i hope this mod gets better with some levels...........
Can't wait to try this mod, but firstly, if you do not mind, what graphical (water, natural, armor, etc.) retexture mods do you use? I have tried many, but your's looks much better, and I am unsure what it is. Please help, and thanks.
+Butterghost I never said I was getting crashing. Even without Savegame Script Scalpel. Thanks for telling me about that by the way.
I've had some time to think more about this today though, and I think it just comes down to the fact that I actually enjoy the process of modding Skyrim, that I tend to take my time. I've even spent up to 100 hours modding Skyrim to the point were I got it perfect, and then I had no interest in actually playing the game. I had already won the game, the game of modding Skyrim. :)
+Butterghost So since you're so proficient at Skyrim modding, I assume that your game never crashes? Usually, if the game crashes nowadays, with all the bug fix mods available, it's the users fault they're game ever crashes.
I have a few tips for anyone who finds Requiem too daunting or difficult:
* You will not be able to master every single skill, so pick a few and specialize in them. The reason for this is, once you max out a single skill, it becomes insanely powerful. If you max Destruction, for example, you'll get a 10x magnitude multiplier, which will let you nuke an entire fort of enemies in one shot.
* One vanilla game strategy that still works is to invest in the 3 crafting skills, as well as Speech. These will let you control the game's economy, and having tons of money opens up a lot of opportunities.
* Get a horse ASAP. They're faster and can carry your stuff, mounted combat gives you a large damage bonus, and you can trample your enemies to death. They cost 6,000 though, so you'll want to save up.
* Get a Hearthfire home ASAP. They're actually way cheaper than in vanilla, and Lakeview has the easiest prerequisite quest. Then you can plant a garden and use that to raise Alchemy.
* Do a lot of bandit quests early on. Bandits are cannon fodder, and will remain so throughout the game.
* Take advantage of the recycling system. If you recycle everything you can, you'll end up with a ton of materials for Smithing.
* Get the Wabbajack early (watch out for the invisible entity) and you'll unlock a new cooking recipe, which will make raising Enchanting a lot easier.
* Becoming a werewolf or vampire lord will make you a lot more powerful than in the vanilla game.
* Use other mods along with Requiem. Many popular mods have compatibility patches for Requiem, and as long as the mods themselves are balanced, they shouldn't break Requiem.
+TheSureTeam True, it's just that the Winterhold horse is the only free one you don't have to steal, and the shrines in Requiem only work if you haven't murdered or stolen anything. There's also a horse to the west of Whiterun outside an unmarked bandit camp, though it must also be stolen. Unlike in the vanilla game, the guards will notice if you get on a stolen horse in front of them.
Wow, after playing it for awhile, I don't really have one good thing to say about this overhaul. It's the most monotonous, borderline pretentious, mod I've ever played. Taking away the leveled lists might seem interesting at first, but after you reach lvl 30 or so, you realize the only thing this mod accomplished was highlighting the original problems in difficulty the vanilla version had.
Here's why: At first, you're so weak that you can't even stand in one spot with a piece of heavy armor on and not have all of your endurance drain away. It's literally that retarded. You're so weak at first, that a wolf bite, a mudcrab pinch, or a slaughterfish nibble does incredible, tremendous, fatal damage, even through light or heavy armor. That means you have to save and load and replay areas that you've already played through and that are not exciting at all dozens of times likely.
However, since the game no longer levels along with you, later on, when you hit about lvl 30 or so, you become nearly omnipotent, all powerful, able to flick away 99% of all opponents, most of them with just one shot. Why? Because now the script has flipped, and without a way to boost the levels of the monsters in the game, with every level you gain, you are simply leaving them farther and farther behind.
Stop fucking pretending to know what you're talking about. A sword is a fucking sharp metal rod. Literally anyone with working arms could use one to kill a mid sized animal on their first try.
While you were having premarital sex i was mastering the blade. While you sought vanity i studied the ancient art of sword wielding... and now that level zones are restrictive and the forsworn are at the gate you have the audacity to come to ME for help?
Have you wielded a sword in real life?
The one-handed skill in Elder scrolls essentialy improve your character's ability when it comes to handling edge alignment and impact force. If you have absolutely no skill in wielding a sword at all, your cuts will be much less effective, as you're not properly striking with the edge. Sure, the edge will hit first, and you'll cut into them, but the angle will be off a bit, meaning the force is more quickly dispersed, ending in a much more shallow cut.
I don't think you understand how they've deleveled the enemies.
If a grunt enemy exists, it will be appropriately deleveled globally. There are no zones of levels with this mod. A shitty bandit with fur armor in whiterun will be the same as a shitty bandit with fur armor in the rift or the pale. What matters to them is what gear they have access to. Some bandits might get lucky and spawn in with some nice armor or enchanted weapons in which case you might get surprised fucked but those moments are rare and in most cases the bandit won't have enough skill to actually make that weapon super useful.
Also if you're talking about how Foresworn are so strong while being the grunt enemies of the Reach, that's supposed to be the case. Those guys are crazy strong tribal folks that drug themselves and probably get benefits from their hagravens. Much more scary than some sad bandit in a cave.
I love using this with a Assortment of Star Wars mods like Star Wars Race Mod, Magicka Sabers and Jedi robes because I Altered the damage of the Lightsabers to do 250 damage But In Exchange for that I can only wear the jedi Robes and with this its a great fit Since I also made it so blocking with the weapon negates ALL damage and Also using Way of the Force makes the game basically a Star Wars Game :)
+Rynosaur94 Yep. Skyrim redone has an encounter module that adds encounter zones to the world making certain dungeons and areas too high level for your character instead of the entire world being leveled to you. So it adds an element and feel of a static world but isnt really completely static.
Skyrim Redone is more popular because of its modularity. I used it for awhile but prefer requiem now.
I'm okay with getting rekt in the tutorial level so long as I have my escape buddy to protect me.
But when they get rekt... that's the one thing I'd change. Make the escape buddies in the tutorial level much stronger, massive pain in the ass otherwise. Was tougher than any other Skyrim experience.
To perfectly sum up my thoughts on this mod (combined with Frostfall, Necessities & Diseases, and Hunterfall), I spent ten to fifteen minutes fighting two well-armed bandits (one with a great axe and another with a bow and dagger).
I died many times. Mostly due to the archer, which I ran out of arrows avoiding a horde of wolves and spiders fighting amongst each other while I ran away to Windhelm for the Jarl. And when I savored that sweet taste of victory I realized I only killed two bandits.
Can't wait to get rekt at the dungeons.
Why should they not have shouts? Requiem gives every enemy the same abilities you have, including shouts, potions, enchants, spells, etc. Some enemies have abilities you can never have, just because they are bigger and badder than you. That is part of the fun of playing Requiem. So Yes, drauger with shouts are a thing.
I have tried to combine SkyRes perk tree with Requiems gameplay mechanics but damn its hard. I succeeded once but i ran into a problem that messed up the game completely. I wish that this was a thing, I dont really like the simpleness of Requiems perk tree but i also dont like the mechanics of SkyRe. :(
But i still cant leave Requiem, the gamefeel is just too great. Wherever i go i cant feel safe. Feels somewhat like Dark Souls.
I hope you give Requiem a try. I found it to be even more interesting than this series by Brodual suggests. There are so many new and interesting things to do and find, and it is a completely different experience than vanilla, adding so many good features that it feels like a different (and better) game. I can't imagine going back to vanilla.
Samniss Arandeen This comment section reminds me that, despite how good Morrowind is, it's community is extremely elitist and toxic, exactly like the Smash Bros Melee fans.
Skyrim and Oblivion fans too have their elitists but comparatively it's much much less rampant and toxic
+Vlad Julian Becoming an "overpowered demigod in Morrowind" took way more time to accomplish than becoming an OP Jack-Of-All-Trades demigod in Skyrim.
+Samniss Arandeen Wow, "Morrowfag" really speaks wonders for your maturity and intellect.
I hope you give Requiem a try. It is an amazing and intense mod. I can't imagine ever going back to vanilla. It does have a rather long and steep learning curve, but if you give it some time it will reward you with some great experiences.
This overhaul is fun to play once in a while, but if I had to choose Perkis Maximus and Requeim, PERKIS MAXIMUS BY A MILE. Requeim just doesn't offer that much beyond the normal perks n' powers of vanilla Skyrim. And BTW, you want hard? You want difficulty? Well then, use these mods to make your Skyrim more challenging!
Revenge of the Enemys-this will increase the A.I of all NPCs in the game, making them smarter and actually allow them to put up quite a fight.
Deadly Dragons- Now, dragons won't be pushovers like they are in Vanilla Skyrim.
Sands of Time- Now, whenever you fast-travel, sleep, wait, etc. There is a chance you might get ambushed. Hell, even if you're simply walking somewhere, you might get attacked by a high-level werewolf boss. This mod will keep you on your toes while adventuring.
SkyTweak- Go to the Combat menu and increase the damage that's done to you. I assure you, Skyrim will be much more punishing and brutal then...
Can somebody help me? Ever since ive installed this mod i haven't been able to talk to any child npc. When they talk to me as the city guards do, their name cant be seen on subtitles, only the text can be seen. I cant adopt any children because of this.
Will anyone ever get difficulty right? for the most part developers and modders either do one of these four things, rack up the enemy's health, rack up the damage they cause or drop the players damage output and drop the players health all of which don't make a game hard but frustrating and annoying. A true difficult experience comes from being ill prepared and being caught off guard against smart enemies who use tactics and study you which gives you the player a chance to have a true rewarding experience by studying the enemy to find their weaknesses and strengths and using those against them. Should be about skill, logic and chance, every encounter should be like a fight between a spider and a mantis, surprising and entertaining.
Technically, I do believe you can, but there's a bunch of issues that you will get with all your previous saved game and the changes that Requiem brings along. It's heavily--and I do emphasis heavily--recommended you start a new game. Almost everything has changed a little in the game with it.
it took me like 30 minutes but i found it, i love it too, here's a link!
+marinoda7ify Perkus makes gameplay fun and challenging, but not overly hard. Requiem's main feature is deleveling the world, which makes since but also removes challenge at higher levelsPerkus focuses on... well, perks. unlike it's predesseccor, that's pretty much itRequiem seems to be more focused on making skyrim more like a traditional RPG.... Which means grinding...Tho i have never tried requiem, so i can't really recomend it.
+noah kaner That's not similar at all. Other than being a huge overhaul it seems to go in a completely different direction. Requiem is all about role play while Skyre seems to be centered more or less around game play. It's an excellent mod, don't get me wrong, just not what I'm looking for.
+RandomLord777 Upgraded energy based lifeform Omega Oh well, I am not gonna worry too much, I also never get animal parts like hearts and intestines I hear can drop. I needed a mammoth heart for the alchemy perk and my character is a Nord sword/board heavy armor. You can imagine how fun that is to kill Mammoths I'm sure. I killed 5 and got no hearts, just tusks and standard meat. I had to use console to give me a heart. I figured all is fair, I melee'ed 5 damned MAMMOTHS.
+RandomLord777 Upgraded energy based lifeform Omega I suppose. You are right. Though funny enough I get disarm shouted at all the time and I hear the ting sound like I should drop my weapon, but it never leaves my hand. Like I am somehow immune to disarm.
+RandomLord777 Upgraded energy based lifeform Omega Did I miss something? What does the disarm shout have to do with this? It's you dropping your own weapon due to low stamina and skill perks in that particular weapon class.
i love playing with requiem but i do have one little issue. ive been trying out the different alternate starts you can use with the alt start mod and no matter what path i pick once i get to around lvl 30 or so my character slows down to a smart walk, ive tried turning off realistic needs and frostfall cause they both can effect how fast you move but nothing works. if anyone has any advice on what to do, if there is anything i can do please let me know.
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